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First, make either the player avatar (or an object they control, for a puzzle game) move vertically and horizontally (through flight or jumping). It should not be able to leave the bounded area you define. Second, there must be some form of interaction among game assets; this will depend on the genre of game you are creating but must include AT LEAST TWO of the following capabilities (sorted by the genre most likely to need that kind of interaction):
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First, make either the player avatar (or an object they control, for a puzzle game) move vertically...
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