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English, 09.03.2021 21:00 cordovatierra16

1. Read the following paragraph from the article. Academics "need broader and deeper collaborations with industry to study how games impact a wider, and more diverse, sample of players over time," said Andrew Przybylski, the institute's director of research. "We'll need more and better data to get to the heart of the effects of games, for good or ill, on mental health."
Which answer choice can be inferred from the paragraph above?
a) Scientists are concerned that players might be unaware of video games' effect on their health.
b) There is little data to suggest that video games have a negative effect on players' mental health.
c) Scientists have reached no firm conclusions about video games' effect on players' mental health.
d) There are some positive effects of playing video games, but some negative effects occur as well.
2. Is the author of the article suggesting that video game companies have been unwilling to share data with researchers? Which selection from the article BEST supports your answer?
a) Yes; "Lack of transparency from game makers has long been an issue for scientists hoping to better understand player behaviors."
b) No; "The study used data provided by the game makers, Electronic Arts and Nintendo of America, on how much time the respondents spent playing, unlike previous research that relied on imprecise estimates from the players."
c) Yes; "'The fact that it's the electronic data collected from the device is very good, it's very objective,' said Paul Croarkin, a psychiatrist at the Mayo Clinic in Minnesota who has studied video gaming and children."
d) No; "Finally, the low response rates on the surveys may limit the generalizability of the results to the entire player base of these games."
3. Why did the author conclude the article with observations from social psychologists uninvolved in the Oxford University study?
a) to illustrate the study's impact on the wider field of game research
b) to highlight some of the key limitations of the study
c) to illustrate that other scientists plan to replicate the study
d) to highlight some of the strengths of the study
4. Which statement BEST represents the Oxford researchers' approach toward studying video games' effect on mental health?
a) They relied solely on survey results from players to study the issue.
b) They combined survey results from players and electronic data from video game makers to study the issue.
c) They relied solely on electronic data from video game makers to study the issue.
d) They combined survey data and expert observations to study the issue.

It’s from Study suggests video games can help mental health article

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1. Read the following paragraph from the article. Academics "need broader and deeper collaborations...
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