1. Concept vs Character
There are some sitcoms, such as Red Dwarf, which are built around a âwhat if?â concept. What if a lowly technician on a spaceship was put into stasis, only to wake up 3 million years later to discover all the crew were dead? Letâs consider more: What if a man discovered a time portal to transport himself back to the Second World War and found himself entangled in a cross-dimensional love triangle? Obviously, that idea gifted us Goodnight Sweetheart. What if a suburban housewife actually turned out to be a witch? Abracadaba, we have Bewitched.
The above examples have an elevator pitch which is strongly built around a high concept âwhat if?â premise, so you may find thatâs where your sitcom idea starts. Alternatively, and perhaps more commonly, your idea could also originate with a specific character. Basil Fawlty, by all accounts, was inspired by a real-life hotel owner John Cleese met; a memorable encounter which eventually inspired him to create Fawlty Towers. Ricky Gervais also admitted David Brent in The Office was essentially an amalgam of real-life managers heâd worked under. Very often, real people you meet will indeed spark off an idea for a sitcom character you could happily build a TV show around.
The very best sitcoms, of course, have both bases coveredâa high concept premise married with distinctive and memorable characters. Either way, writers should be able to begin writing a sitcom if you have either one of those elements in place, or at least have given it some considerable thought. If you have neither in your head already, then you probably wonât have the hook you need to grab an audienceâs attention, let alone a comedy writing agent or a TV commissioner.
2. Conflict = Comedy
Once youâve considered your concept and character(s), your next step will be to think about conflict. The greatest sitcoms establish relationships between characters from the offset which unearth humour from feelings of inescapability and angst. In other words, if you find a way of ensuring your characters are stuck, trapped, or cannot live with or even without each other, then comedy should naturally follow. It simply has to, frankly, because there is nothing funnier than mutual frustration.
The humour in Steptoe and Son comes from Harold Steptoeâs sheer exasperation that he cannot escape his father Albert Steptoeâs rag ânâ bone business due to the trappings of familial loyalty. The characters of Lister and Rimmer in Red Dwarf are similarly destined to drive each other insane in deep space, due to Listerâs slobbishness and Rimmerâs pomposity; while Victor Meldrewâs grumpy ramblings in One Foot in the Grave would be nowhere near as funny without his wife Margaretâs constant bemusement.
In fact, once you have a central conflict at the heart of your sitcomâshackling your characters together, essentiallyâthen other, more incidental conflicts will inspire humorous situations you can use in future episodes. If you know, for instance, that Del Boy and Rodneyâs father in Only Fools and Horses abandoned them as a child, then when you see said father reappear in a later episode, it only serves to re-ignite those existing conflicts. Put simply, never ignore conflictâbefore writing a sitcom, you should think about how much humour you can coax out of the dysfunctional relationships you wish to bring to the fore.
3. Plotting and Structure
Each sitcom generally abides by the same Three Act structure.
Act One is all about exposition. Given the time constraints most sitcoms have to contend with (30 minutes for a UK episode), you will need to begin with an inciting incident which sets the plot in motion fairly quickly, basically acting as a disruption to any perceived equilibrium established at the very start of your script. This is what will spring your character into action.
Act 2 is where you should introduce confrontations, allowing your character(s) to encounter complications or obstacles which are a direct by-product of the events in Act 1. It could well be the case that things go from bad to worse, and that the humour arises from any desperate attempts to restore equilibrium.
Act 3 should aim for resolution and finish with a climax. Itâs best if the characters are changed somehow by the preceding events.
Given that this outlines a very skeletal framework, itâs understandable for writers to find this a bit cold and clinical. For this reason, Iâve frequently been inspired by Dan Harmon (creator of US sitcom Community) and his Circle Theory to offer a new dimension to the Three Act structure to give you some idea of how you can flesh out what may appear to be a rigid formula. Harmon argues each episode should follow this trajectory: