In "Video Game Rage," the author claims that it is the competitiveness of gaming that causes players to become angry.
Which piece of evidence is most relevant to support the author's claim?
The author cites Marc Nascimento's observations during "fight nights" at his store that some people get very angry when they lose a video game fight.
The author presents several facts about the positive consequences of playing video games, which can offer people an opportunity to socialize and form communities as long as they remain calm while playing.
The author cites a member of the Learning Games Initiative who states that people get angry playing video games because the games are designed to be unwinnable.
The author presents the results of a Brock University experiment in which those who played the highly competitive games behaved more aggressively.
Answers: 1
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In "Video Game Rage," the author claims that it is the competitiveness of gaming that causes players...
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10
Mathematics, 19.10.2019 21:10