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Computers and Technology, 21.06.2019 23:00
The animal classthis class represents a an animal residing at a zoo. it has a weight (in pounds),height (in inches), a name, and a color. the methods in the class include constructors,getters, and a tostring. you will finish the implementation of these methods. referto the code documentation.1.getters: you will need to implement getter methods. these get a value (froma member variable) in the animal class. you will make a getter method toreturn each variable (weight, height, name, color). reference getname if youare having issues.2.tostring: you will need to finish the tostring method. this returns a stringcontaining information about an animal. the output string should be of theformat: ” (name) , a ( color )â’colored animal . ( weight ) pounds , ( height ) inches .\n”the height and weight are formatted to 1 decimal place. recall from lab 1how to format strings neatly using string. see the reference sectionfor more about string.format.
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Computers and Technology, 22.06.2019 14:30
If the polar bear were taken out of the food chain what would happen to the seal population the seal population would diminish the seal population would grow dramatically the seal population would stay the same the seal population would decrease slightly
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Computers and Technology, 22.06.2019 17:40
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i.e., still have an asterisk in it).
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Computers and Technology, 23.06.2019 07:00
What are three software programs for mobile computing?
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