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Name at least two benefits to using Unity as the development engine for this course. Name and provide a brief description of the three tools you can use to modify an object in Unity when viewing an object’s transform.

What is the difference between "drag" and "angular drag"? What would an object with low drag but high angular drag do if it collided with a strong force?

How would you create an isometric camera view (from the default camera view)? What is this doing to the camera in relation to the original view?

What is the difference between a real-time light and a shadow map? Which of the two would you use if you need to conserve CPU power?

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