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After reading all L02 content pages in Lesson 02: Inheritance and Interfaces, you will complete this assignment according to the information below. Do not use the scanner class or any other user input request. You application should be self-contained and run without user input. Assignment ObjectivesPractice on implementing interfaces in JavaFootballPlayer will implement the interface TableMemberOverriding methodswhen FootballPlayer implements TableMember, FootballPlayer will have to write the real Java code for all the interface abstract methodsDeliverablesA zipped Java project according to the How to submit Labs and Assignments guide. O.O. Requirements (these items will be part of your grade)One class, one file. Don't create multiple classes in the same .java fileDon't use static variables and methodsEncapsulation: make sure you protect your class variables and provide access to them through get and set methodsAll the classes are required to have a constructor that receives all the attributes as parameters and update the attributes accordinglyAll the classes are required to have an "empty" constructor that receives no parameters but updates all the attributes as neededFollow Horstmann's Java Language Coding GuidelinesOrganized in packages (MVC - Model - View Controller)Contents

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