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Computers and Technology, 22.06.2019 13:00
We as humans write math expression in infix notation, e.g. 5 + 2 (the operators are written in-between the operands). in a computer’s language, however, it is preferred to have the operators on the right side of the operands, i.e. 5 2 +. for more complex expressions that include parenthesis and multiple operators, a compiler has to convert the expression into postfix first and then evaluate the resulting postfix.write a program that takes an “infix” expression as input, uses stacks to convert it into postfix expression, and finally evaluates it. it must support the following operations: + - / * ^ % (example infix expression: (7 - 3) / (2 + 2)postfix expression: 7 3 - 2 2 + /result: 1guidelines: 1. you will need to use stacks in three placesa. one for the parenthesis check [char stack]b. one during infix to postfix [char stack]c. one during evaluation [int stack]for a and b above, you can use same array and same push, pop method as both ofthem are char. but for evaluation you have int stack and you might consider to createanother push pop method to handle it. maybe push_int, pop_int, etc. or find otherstrategy to utilize existing push pop method2. you can create a function for obtaining operator priority. that function should take anoperator as input and return its priority as an integer. this function will you a lot andreduce repeated code3. during evaluation you will need to convert char into integer. example for single digit: char c = '5'; int x = c - '0';
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Computers and Technology, 22.06.2019 17:40
Write a modular program (no classes yet, just from what you learned last year), that allows two players to play a game of tic-tac-toe. use a two-dimensional char array with 3 rows and 3 columns as the game board. each element of the array should be initialized with an asterisk (*). the program should display the initial board configuration and then start a loop that does the following: allow player 1 to select a location on the board for an x by entering a row and column number. then redisplay the board with an x replacing the * in the chosen location. if there is no winner yet and the board is not yet full, allow player 2 to select a location on the board for an o by entering a row and column number. then redisplay the board with an o replacing the * in the chosen location. the loop should continue until a player has won or a tie has occurred, then display a message indicating who won, or reporting that a tie occurred. player 1 wins when there are three xs in a row, a column, or a diagonal on the game board. player 2 wins when there are three ox in a row, a column, or a diagonal on the game board. a tie occurs when all of the locations on the board are full, but there is no winner. input validation: only allow legal moves to be entered. the row must be 1, 2, or 3. the column must be 1, 2 3. the (row, column) position entered must currently be empty (i.e., still have an asterisk in it).
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Computers and Technology, 23.06.2019 02:00
Which demographic challenge is europe currently experiencing? a. an aging and decreasing population b. a baby boomc. an unequal distribution between males and females d. a large group of teenagers moving through the school system(i chose a but i'm unsure)
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Computers and Technology, 23.06.2019 18:30
List 3 items that were on kens resume that should have been excluded
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