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The game will have 4 types of information you need to keep track of: the user, the Butterflies, the Bees and the Flowers. Here’s what you need to know for each (hint: some of these can be passed/given to the class constructor): • Human User/Player
o Name - You’ll need to ask who is going to play the game
o Whether they want to be a butterfly or bee
• Butterflies
o Butterfly colony name - Every colony needs a name, right? So you’ll need to ask the user what the name of the butterfly colony is.
o Butterfly color - Butterflies come in many different colors. To make things simpler, your colony will start with butterflies that only have two colors, a main color and accent color. You’ll want to integrate the colors into the butterfly colony name. So you’ll need to ask the user about which colors they want.
o Colony starting size - How many butterflies is the colony starting out with? This can vary, so you better ask the user about that also.
o Carry capacity – Butterflies come in different sizes. So we need to know how much pollen each butterfly can carry, from 1 – 10 grams. Users won’t know this information, so we’ll need to generate it.
• Bees
o Bee colony name - Every colony needs a name, right? So you’ll need to ask the user what the name of the bee colony is
o Colony starting size - How many bees is the colony starting out with? This can vary, so you better ask the user about that also.
o Carry capacity – Bees come in different sizes. So we need to know how much pollen each bee can carry, from 3 – 7 grams. Users won’t know this information, so we’ll need to generate it.
• Flower
o Flower name/type – We’ll need to ask the user what types of flowers to use in the contest. (e. g., Rose, Lily, etc.)
o Color – Every flower has a color, so ask the user what color the flower should be
o Distance from colonies - Each flower is a different distance from the colonies, 1 – 5 miles. The user won’t know this, so we’ll have to generate it.
o Round – Which round the flower was used in (see below).

Here is the flow of the game and the things that can be done with the game:
(hint: Do not assume that these must be methods. Think about how they will be used and then decide)
• User Information - Start by asking the user for their name and whether they want to be on team butterflies or team bees
• Colony Information - Ask the user for names of the butterfly and bee colonies, the colors of the butterflies, and the starting size of the butterfly and bee colonies
• Flower Information – Ask the user for the names, colors and distance of 3 flowers they want used in the contest.
• 3 Rounds - There will be 3 rounds where in each round, one butterfly and one bee will race to the selected flower, grab as much nectar as they can carry, and race back to the colony. At the colony, the nectar will be put into a collective pot for each colony.
• Nectar Loss – As the butterflies and bees fly back with their colony, they lose some of the nectar that they have picked up. How much they lose depends on how far they have to fly. For every mile they have to fly, they lose 5% of the nectar that they are carrying. For example, if they have to fly 3 miles, then when they have reached the colony, they will have lost 15% of their nectar.
• Each Round - For each round, the user should be told the following:
o Round number
o Which flower (including its color) the butterflies (the integrated name as discussed above) and bees are racing to
o The distance to the flower
o The carrying capacity of the butterfly and bee
o How much nectar made it back to the colony
o The amount of nectar in each colony’s collective pot at the end of that round
• Ending colony size - At the end of the 3 rounds, you’ll determine who wins and calculate the ending colony sizes.
o Whichever colony’s collective pot has the most nectar wins.
o For the winning colony, the colony triples in size. For full credit, you must use the appropriate math function.
o For the losing colony, the colony loses 10% of its population
• Winning Output - For your last output (nicely formatted in a JOptionPane), you will want to include:
o Whether the user’s team won or lost (including the user and colony name)
o For both teams
â–Ş The starting size
â–Ş Total carrying capacity
â–Ş Total distance flown
â–Ş Total amount of pollen collected
â–Ş The ending size

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The game will have 4 types of information you need to keep track of: the user, the Butterflies, the...
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