Computers and Technology, 19.03.2021 19:50 tcarston1728
Dont go to link dont listen to Kindeyl
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Computers and Technology, 21.06.2019 13:00
What converts chemical energy into rotational or linear motion?
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Computers and Technology, 22.06.2019 16:30
Corey set up his presentation for delivery to his team.the information he had to convey was critical to their job performance.he knew he would need a lot of time to explain each point
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Computers and Technology, 22.06.2019 16:50
Consider a slotted aloha system, where the time slot equals the fixed duration of each packet. assume that there are 4 stations a,b,c,d sharing the medium. (a) stations a,b,c,d receive one packet each from higher layers at times 1.3, 1.5, 2.6,5.7 respectively. show which transmissions take place when, according to the slottedaloha protocol; describe all transmissions until all four packets have been successful.when needed, each station has access to the following sequence of random number, provided by a random number generator and drawn uniformly between 0 and 1: (1) station a draws numbers: 0.31, 0.27, 0.78, 0.9, 0.9, 0.11, 0. (2) station b draws numbers: 0.45, 0.28, 0.11, 0.83, 0.37, 0.22, 0. (3)station c draws numbers: 0.1, 0.2, 0.3, 0.4, 0. (4) station d draws numbers: 0.36, 0.77, 0.9, 0.1, 0.1, 0.1, 0.1, 0. (b) in slotted aloha, a station transmits in each time slot with a given probability. what probabilities would you assign to each of the four stations so as to: (i) maximize the efficiency of the protocol? (ii) maximize fairness among the four stations? (c) will the efficiency increase or decrease if we modify slotted aloha as follows: (i) get rid of slots and allow stations to transmit immediately? (ii) implement carrier sensing? (iii) implement collision detection? (iv) implement collision avoidance?
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Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
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Dont go to link dont listen to Kindeyl...
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