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Each part below describes a stage or a process in the standard OpenGL rendering pipeline. Your answer is to name the pipeline stage or process. a. For a single geometric primitive, determines the pixels that are covered by the primitive.
b. Subdivides shapes more complex than primitives into standard primitive shapes.
c. For a single vertex, does some processing and outputs a vertex to the later stages.
d. Takes one or more vertices and creates a geometric primitive from them.
e. For a single pixel, does some processing and outputs a color for that pixel.

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