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14. Which of the following statements regarding crunch time is NOT true? a. Crunch time can have a negative impact on employee's personal health and life especially if it spans over a long period of time.
b. Crunch time often happens due to milestone date or release dates that cannot be changed.
c. Crunch time is common to all gaming companies, it's the quantity and intensity of it that may vary.
d. Strong project management and experienced teams are key to minimizing crunch time.

15. Although most people in the gaming industry work as full-time employees, some jobs are more likely to be freelance or contractual. Which of the following jobs is NOT usually filled by freelancers?
a. Writer
b. Music composer
c. Sound engineer
d. Programmer

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