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From your everyday life, select an interface that either (a) leverages the principle of tolerance in its approach to errors, or (b) is intolerant of errors the user commits. Describe the interface, and describe how it responds to user errors, whether by tolerating them or penalizing them. Then, describe how the interface might be improved through the use of improved constraints to avoid the user committing errors in the first place (regardless of whether the interface tolerates them or not). Then, describe how improved mappings could be used to avoid errors. Then, describe how improved affordances could be used to avoid errors. These redesign options can be mutually exclusive (in other words, you can generate either three different redesigns, one for each principles, or one redesign that incorporates all three principle

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