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How does a programmer use digital waves to transfer sound?

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Computers and Technology, 22.06.2019 20:40
Write a program that begins by reading in a series of positive integers on a single line of input and then computes and prints the product of those integers. integers are accepted and multiplied until the user enters an integer less than 1. this final number is not part of the product. then, the program prints the product. if the first entered number is negative or 0, the program must print “bad input.” and terminate immediately. next, the program determines and prints the prime factorization of the product, listing the factors in increasing order. if a prime number is not a factor of the product, then it
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Computers and Technology, 23.06.2019 14:30
Select the correct answer. sean is a computer programmer. he has programmed an application for toddlers that plays nursery rhymes. however, a logic error has occurred in the program. which problem is a likely consequence of the error? a. the program crashes every time the user wants to play the nursery rhymes. b. the program crosses its buffer boundaries and overwrites an adjacent program. c. the program plays a different nursery rhyme than the one the user intended to play. d. the program shows different structures in its programming language code. e. the program introduces new viruses every time the user plays a nursery rhyme.
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Computers and Technology, 24.06.2019 13:00
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Computers and Technology, 24.06.2019 17:40
This assignment continues work on the online booking facility introduced at the end of chapter- 10. the work will be continued in the assignments for chapters 14 and 15 (a) assume that you will produce your online booking facility using an agile approach. i. suggest the kind of user research you would like to conduct for your product before iteration cycles begin. ii prioritize the requirements for your product according to business value, i.e which requirements are likely to provide the greatest business benefit, and sketch out the ux design work you would expect to undertake during the first four iteration cycles, i.e. cycle 0, and cycles 1 to 3. (b) using one of the mockup tools introduced above, generate a mockup of your product's landing page, as developed in the assignment for chapter-11 (c) using one of the patterns websites listed previously, identify suitable interaction patterns for elements of your product, and develop a software-based prototype that incorporates all the feedback and the results of the user experience mapping achieved at the end of chapter-11. if you do not have experience in using any of these, create a few html web pages to represent the basic structure of your website
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