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How to produce algorithms using flow diagrams and pseudo-code DO
An algorithm for an RPG game
displays 3 choices from a menu and
allows the user to enter their choice.
OUTPUT "1. Play game"
OUTPUT "2. Change character"
OUTPUT "3. Quit"
1 play game
2. Change character
3. Quit
INPUT INT (choice)
WHILE choice<1 AND choice>4
The user input is validated so only
the numbers 1-3 can be entered.

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How to produce algorithms using flow diagrams and pseudo-code DO
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