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1. Choose a game in which something about the art style or motif reflects a culture from a different geopolitical region than the one in which the game was developed. Name both the developer’s culture (to the best of your knowledge) and the culture of the thing being referenced. In the global market, what would be some of the advantages and concerns of referencing cultural artifacts from outside your own culture?
2. Rate the following games from LEAST to MOST abstract: Modern Warfare, Pac-Man, Asteroid. Explain how you came up with your ranking.

3. Choose a 3D game and discuss the textures used in the game levels. Classify at least three textures as tiled or bespoke and explain what led you to your conclusions.

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