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Computers and Technology, 22.06.2019 23:50
You need to design a circuit that implements the functions in the following table: s0 s1 function0 0 a + 10 1 a – b1 0 a + b1 1 a – 1s0 and s1 are 1-bit control inputs to select the function of the circuit. inputs a and b are 4-bitnumbers in 2s complement form. the output is also a 4-bit number in 2s complement form.you are allowed to use only one ttl 7483 4-bit adder to implement all the functions. but anynumber of other components (except the adder) can be used.hint: design a combinational logic circuit to modify the input b and the “carry input” of theadder depending on the control inputs s0 and s1.important: lab grade will depend on the working of the circuit & will be checked of by your labinstructor.1. is the output valid for the following input combinations: a. s0 = 0, s1 = 0, a = 7, b = 3? b. s0 = 0, s1 = 1, a = 7, b = 3? c. s0 = 1, s1 = 0, a = -4, b = -5? d. s0 = 1, s1 = 1, a = -8, b = 6? 2. what is the range of inputs (for both a and b) that will produce the valid output for all the functions?
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Computers and Technology, 23.06.2019 09:00
Design a class tictactoe that: holds the following information about the game: two-dimensional array (3 by 3), and winner. add additional variables as needed. includes the functions to perform the various operations on objects. for example, function to print the board, getting the move, checking if move is valid, determining if there is a winner after each move. add additional operations as needed. includes constructor(s). write the functions of the class, and write a program that uses the class. the program should declare an object of type tictactoe. the program will create the board and store it in the array. the program will allow two players to play the tic-tac-toe game. after every valid move update the array, check if there is a winner. if there is no winner and no tie, then print the board again to continue.
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Computers and Technology, 24.06.2019 14:40
Create a function (prob3_6) that will do the following: input a positive scalar integer x. if x is odd, multiply it by 3 and add 1. if the given x is even, divide it by 2. repeat this rule on the new value until you get 1, if ever. your program will output how many operations it had to perform to get to 1 and the largest number along the way. for example, start with the number 3: because 3 is odd, we multiply by 3 and add 1 giving us 10. 10 is even so we divide it by 2, giving us 5. 5 is odd so we multiply by 3 and add one, giving us 16. we divide 16 (even) by two giving 8. we divide 8 (even) by two giving 4. we divide 4 (even) by two giving 2. we divide 2 (even) by 2 to give us 1. once we have one, we stop. this example took seven operations to get to one. the largest number we had along the way was 16. every value of n that anyone has ever checked eventually leads to 1, but it is an open mathematical problem (known as the collatz conjectureopens in new tab) whether every value of n eventually leads to 1. your program should include a while loop and an if-statement.
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