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Computers and Technology, 22.04.2020 04:18 plug30

Make sure that your class header specifies that RandomPlayer inherits from Player. Because all of the attributes of a RandomPlayer are inherited from Player, you will not need to define a constructor for this class. Rather, we can just use the constructor that is inherited from Player. Write a method next_move(self, b) that overrides (i. e., replaces) the next_move method that is inherited from Player. Rather than asking the user for the next move, this version of next_move should choose at random from the columns in the board b that are not yet full, and return the index of that randomly selected column. You may assume that this method will only be called in cases in which there is at least one available column.

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