16.01 Create non-iterative programming structures and their uses.
Computers and Technology, 20.04.2020 21:34 bnnnkyl22
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16.01 Create non-iterative programming structures and their uses.
16.02 Create iterative programming structures and their uses.
16.03 Explain how sequence, selection, and iteration are building blocks of algorithms.
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Computers and Technology, 22.06.2019 12:30
Some of the first computer games were created in the early 1970s by college students experimenting after hours to see what the were capable of doing.
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Computers and Technology, 22.06.2019 18:00
Budgets you to do all of the following expect a) send frivolously b) avoid over spending c) gain financial independence d) examine your priorities and goals
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Computers and Technology, 22.06.2019 22:20
Avariable of the data type arrays is storing 10 quantities. what is true about these quantities? a. the quantities all have different characteristics. b. the quantities all have the same characteristics. c. five quantities have the same and five have different characteristics. d. it is necessary for all quantities to be integers. e. it is necessary for all quantities to be characters.
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Computers and Technology, 23.06.2019 13:30
Stops: using the information learned in this course, explain three things you will not do when driving. a. b. c. explain why you will not do these things when driving. starts: using the information learned in this course, explain three things you will do when driving. a. b. c. explain why you will do these particular things when driving. explain one thing you will stop doing as a passenger. explain one thing you will start doing as a passenger.
Answers: 3
I need some help.
16.01 Create non-iterative programming structures and their uses.
16.01 Create non-iterative programming structures and their uses.
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