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Write an inheritance hierarchy of three-dimensional shapes. Make a toplevel shape interface that has methods for getting information such as the volume and surface area of a three-dimensional shape. Then make classes and subclasses that implement various shapes such as cubes, rectangular prisms, spheres, triangular prisms, cones, and cylinders. Place common behavior in superclasses whenever possible, and use abstract classes as appropriate. Add methods to the subclasses to represent the unique behavior of each three-dimensional shape, such as a method to get a sphere's radius.

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