subject

Let G be an undirected graph, and s and t be arbitrary vertices of G. We are interested in the possible lengths of (non necessarily) simple paths from s to t.

a. Design an algorithm that determines whether there is a path from s to t with an odd number of edges. Do the same for an even number of edges. Argue that your algorithm is correct and analyze its running time.
b. Design an algorithm that determines whether there is a path from s to t whose length is divisible by 3. Argue that your algorithm is correct and analyze its running time. (Hint: It might be useful to also consider paths whose length is 1 or 2 modulo 3).

ansver
Answers: 1

Another question on Computers and Technology

question
Computers and Technology, 22.06.2019 18:30
Which of these options are the correct sequence of actions for content to be copied and pasted? select content, click the copy button, click the paste button, and move the insertion point to where the content needs to be inserted. click the copy button, select the content, move the insertion point to where the content needs to be inserted, and click the paste button. select the content, click the copy button, move the insertion point to where the content needs to be inserted, and click the paste button. select the content, move the insertion point to where the content needs to be inserted, click the copy button, and click the paste button.
Answers: 3
question
Computers and Technology, 23.06.2019 02:30
Experimental data that is expressed using numbers is said to be
Answers: 1
question
Computers and Technology, 23.06.2019 09:30
Which of the following tasks is an audio technician most likely to perform while working on a nature documentary? (select all that apply). eliminating potentially distracting background noise adding sound effects making sure the lighting is adequate for a particular scene changing the narration to better match the mood of the documentary
Answers: 3
question
Computers and Technology, 23.06.2019 18:00
File account.java (see previous exercise) contains a definition for a simple bank account class with methods to withdraw, deposit, get the balance and account number, and return a string representation. note that the constructor for this class creates a random account number. save this class to your directory and study it to see how it works. then write the following additional code: 1. suppose the bank wants to keep track of how many accounts exist. a. declare a private static integer variable numaccounts to hold this value. like all instance and static variables, it will be initialized (to 0, since it’s an int) automatically. b. add code to the constructor to increment this variable every time an account is created. c. add a static method getnumaccounts that returns the total number of accounts. think about why this method should be static - its information is not related to any particular account. d. file testaccounts1.java contains a simple program that creates the specified number of bank accounts then uses the getnumaccounts method to find how many accounts were created. save it to your directory, then use it to test your modified account class.
Answers: 3
You know the right answer?
Let G be an undirected graph, and s and t be arbitrary vertices of G. We are interested in the possi...
Questions
question
Mathematics, 25.07.2019 22:00